Files

5.1 KiB

id, parent, icon, group, order, title
id parent icon group order title
formats/aeanim formats/source file.data ref-formats 6 .aeanim clips

.aeanim clips

A clip is an aetext file. Every name below is checked: an unknown block, attribute or field, or an attribute written inside a block, fails the import with ANM001 and the line to fix.

anim version=1 length=0.38 fps=12 loop=loop {
  track "" prop="SpriteRenderer.size" kind=vec2 {
    key t=0 v=[1, 1] interp=linear {}
    key t=0.13 v=[1.3, 0.84] {}
  }
  frames "Slash" start=0.08 {
    sprites=[asset("5a1a5c00000000000000000000000010"), asset("5a1a5c00000000000000000000000011")]
    durations=[0.04, 0.04]
  }
  event t=0.14 name="Hit" payload=1 {}
}

anim

Attribute Meaning
version text version, 1
length length in seconds, required
fps frame rate the editor uses to snap recorded keys and to show time as frames; the runtime ignores it
loop once, loop or pingPong

It holds track, frames and event blocks.

track

The label is the target: "" is the node itself, "Sword" or "Arm/Hand" a descendant.

Attribute Meaning
prop Component.field, required
kind float32, float64, vec2, vec3, vec4, color, rect, quat, int32, int64, bool, enum or assetRef, required
numeric an int32 or int64 track that interpolates instead of stepping
root the root motion track (transform.position, vec2)
authority presentation (default) or simulation
onEnd hold (default) or restore

It holds key blocks only.

key

Attribute Meaning
t time in seconds, required
v value of the track's kind, required
interp bezier, linear or step
tangent auto, linear or free
in, out tangents of a free key

frames

A shorthand for a sprite track with step keys. The label is the target, as for track.

Attribute Meaning
start time of the first frame
fps frame rate when there are no durations, 12 by default
prop sprite property, SpriteRenderer.sprite by default
flipProp flip property, SpriteRenderer.flipX by default
authority as for track
Field Meaning
sprites list of sprite assets, required
durations seconds per frame, one per sprite
flipX true or false per sprite

event

Attribute Meaning
t time in seconds, required
name event name, required
payload a number or true/false
mode gameplay (default), presentation or preview

id: formats/aectrl parent: formats/source icon: anim.graph group: ref-formats order: 7 title: .aectrl controllers

.aectrl controllers

A controller is an aetext file. Unknown blocks, attributes and fields fail the import with ANC006; names that do not resolve give ANC001 and ANC002.

controller version=1 entryPos=[-176, 0] anyPos=[-176, 110] {
  entry="Idle"
  param "Speed" kind=float {}
  param "Attack" kind=trigger {}
  state "Idle" clip=asset("a0a10000000000000000000000000001") pos=[0, 0] {}
  state "Run" clip=asset("a0a10000000000000000000000000002") speed=1.2 pos=[220, 0] {}
  transition "Idle" to="Run" duration=0.1 {
    cond "Speed" op=gt value=0.1 {}
  }
  transition "any" to="Hit" interrupt=true {
    cond "Attack" {}
  }
}

controller

Attribute Meaning
version text version, 1
ease easing of blends, inOutQuad by default
entryPos [x, y] of the Entry pill in the Animator panel
anyPos [x, y] of the Any State pill in the Animator panel
Field Meaning
entry the state the Animator starts in, the first state when left out

It holds param, state and transition blocks. pos, entryPos and anyPos are for the editor only: the runtime ignores them, and the panel lays out what has no position.

param

The label is the name.

Attribute Meaning
kind bool, int, float or trigger, required
default starting value; triggers have none

state

The label is the name; any is reserved.

Attribute Meaning
clip the clip asset
speed playback speed, 1 by default
loop overrides the clip's loop mode
pos [x, y] of the box in the Animator panel
events during a blend: dominant (default), both or incoming

transition

The label is the source state, or any. Transitions are tried in file order.

Attribute Meaning
to target state, required
duration blend time in seconds
exitTime passes of the state's clip that must have played; 1 is one pass
interrupt may cut a running blend

It holds cond blocks only; all must hold.

cond

The label is the parameter.

Attribute Meaning
op set, eq, ne, gt, ge, lt or le; triggers use set
value a number or true/false; required except for set