Files

215 lines
4.8 KiB
Go

package editor
import (
"aego/core/ids"
"aego/core/mathx"
"aego/editor/core/gizmo"
"aego/modules/audio"
"aego/scene"
"aego/schema"
)
const (
minRange = float32(0.1)
minSize = float32(0.1)
)
var rectDirs = [8][2]float32{{-1, -1}, {1, -1}, {1, 1}, {-1, 1}, {1, 0}, {-1, 0}, {0, 1}, {0, -1}}
func snapTo(v, step float32) float32 {
if step <= 0 {
return v
}
return float32(int(v/step+mathx.Sign(v)*0.5)) * step
}
func sourceAt(s *scene.Scene, id ids.NodeID) (*audio.AudioSource2D, mathx.Vec2, bool) {
h := s.Handle(id)
if h.IsZero() || !s.IsAlive(h) {
return nil, mathx.Vec2{}, false
}
c, ok := scene.Get[audio.AudioSource2D](s, h)
if !ok || !c.Spatial {
return nil, mathx.Vec2{}, false
}
return c, s.WorldPosition(h), true
}
type rangeGizmo struct {
td *schema.TypeDescriptor
active gizmo.Part
}
func rangeHandles(c *audio.AudioSource2D, at mathx.Vec2) [2]mathx.Vec2 {
return [2]mathx.Vec2{at.Add(mathx.Vec2{X: c.MinDistance}), at.Add(mathx.Vec2{X: c.MaxDistance})}
}
func (g *rangeGizmo) Draw(c *gizmo.DrawCtx) {
src, at, ok := sourceAt(c.Scene, c.Node)
if !ok {
return
}
c.Debug.Circle(at, src.MinDistance, 64, colMin)
c.Debug.Circle(at, src.MaxDistance, 64, colMax)
hs := rangeHandles(src, at)
c.FillHandle(hs[0], 7, c.Color(gizmo.Part(partMin), colMin))
c.FillHandle(hs[1], 7, c.Color(gizmo.Part(partMax), colMin))
}
func (g *rangeGizmo) HitTest(c *gizmo.HitCtx) (gizmo.Hit, bool) {
src, at, ok := sourceAt(c.Scene, c.Node)
if !ok {
return gizmo.Hit{}, false
}
best, bestD := -1, c.Space.Px(9)
for i, pt := range rangeHandles(src, at) {
if d := c.Space.ToPixels(pt).Sub(c.MousePx).Len(); d <= bestD {
best, bestD = i, d
}
}
if best < 0 {
return gizmo.Hit{}, false
}
return gizmo.Hit{Part: gizmo.Part(partMin + best), Dist: bestD}, true
}
func (g *rangeGizmo) Begin(e *gizmo.EditCtx, hit gizmo.Hit) {
e.Part = hit.Part
g.active = hit.Part
}
func (g *rangeGizmo) Update(e *gizmo.EditCtx) {
src, at, ok := sourceAt(e.Scene, e.Node)
if !ok {
return
}
r := e.Mouse.Sub(at).Len()
if e.Snap.Enabled {
r = snapTo(r, e.Snap.Move)
}
name := "maxDistance"
if g.active == partMin {
name = "minDistance"
r = mathx.Clamp(r, 0, max(src.MaxDistance-minRange, 0))
} else {
r = max(r, src.MinDistance+minRange)
}
if fd, ok := g.td.Field(name); ok {
gizmo.SetProperty(e, g.td.ID, fd, schema.Float32(r))
}
}
func (g *rangeGizmo) End(*gizmo.EditCtx) {
g.active = gizmo.PartNone
}
type zoneGizmo struct {
td *schema.TypeDescriptor
start mathx.Rect
active int
}
func zonePoints(r mathx.Rect) [8]mathx.Vec2 {
var out [8]mathx.Vec2
cx, cy, hx, hy := r.X+r.W/2, r.Y+r.H/2, r.W/2, r.H/2
for i, d := range rectDirs {
out[i] = mathx.Vec2{X: cx + hx*d[0], Y: cy + hy*d[1]}
}
return out
}
func zoneOf(s *scene.Scene, id ids.NodeID) (mathx.Rect, mathx.Mat3, bool) {
h := s.Handle(id)
if h.IsZero() || !s.IsAlive(h) {
return mathx.Rect{}, mathx.Mat3{}, false
}
z, ok := scene.Get[audio.AudioZone2D](s, h)
if !ok {
return mathx.Rect{}, mathx.Mat3{}, false
}
return z.Area, s.World(h), true
}
func (g *zoneGizmo) Draw(c *gizmo.DrawCtx) {
r, m, ok := zoneOf(c.Scene, c.Node)
if !ok {
return
}
pts := zonePoints(r)
for i := 0; i < 4; i++ {
c.Line(m.Apply(pts[i]), m.Apply(pts[(i+1)%4]), colZone)
}
for i, pt := range pts {
c.FillHandle(m.Apply(pt), 7, c.Color(gizmo.Part(partZone+i), colZone))
}
}
func (g *zoneGizmo) HitTest(c *gizmo.HitCtx) (gizmo.Hit, bool) {
r, m, ok := zoneOf(c.Scene, c.Node)
if !ok {
return gizmo.Hit{}, false
}
best, bestD := -1, c.Space.Px(9)
for i, pt := range zonePoints(r) {
if d := c.Space.ToPixels(m.Apply(pt)).Sub(c.MousePx).Len(); d <= bestD {
best, bestD = i, d
}
}
if best < 0 {
return gizmo.Hit{}, false
}
return gizmo.Hit{Part: gizmo.Part(partZone + best), Dist: bestD}, true
}
func (g *zoneGizmo) Begin(e *gizmo.EditCtx, hit gizmo.Hit) {
e.Part = hit.Part
g.active = int(hit.Part) - partZone
r, _, ok := zoneOf(e.Scene, e.Node)
if !ok {
g.active = -1
return
}
g.start = r
}
func (g *zoneGizmo) Update(e *gizmo.EditCtx) {
if g.active < 0 || g.active >= len(rectDirs) {
return
}
_, m, ok := zoneOf(e.Scene, e.Node)
if !ok {
return
}
inv, ok := m.Inverse()
if !ok {
return
}
lm := inv.Apply(e.Mouse)
if e.Snap.Enabled {
lm = mathx.Vec2{X: snapTo(lm.X, e.Snap.Move), Y: snapTo(lm.Y, e.Snap.Move)}
}
st := g.start
lo := mathx.Vec2{X: st.X, Y: st.Y}
hi := mathx.Vec2{X: st.X + st.W, Y: st.Y + st.H}
d := rectDirs[g.active]
switch {
case d[0] > 0:
hi.X = max(lm.X, lo.X+minSize)
case d[0] < 0:
lo.X = min(lm.X, hi.X-minSize)
}
switch {
case d[1] > 0:
hi.Y = max(lm.Y, lo.Y+minSize)
case d[1] < 0:
lo.Y = min(lm.Y, hi.Y-minSize)
}
if fd, ok := g.td.Field("area"); ok {
gizmo.SetProperty(e, g.td.ID, fd, schema.Rect(mathx.Rect{X: lo.X, Y: lo.Y, W: hi.X - lo.X, H: hi.Y - lo.Y}))
}
}
func (g *zoneGizmo) End(*gizmo.EditCtx) {
g.active = -1
}