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aego/modules/audio/res/docs/AudioZoneGuideOriginal.aescene
sanspie a46347e2c6
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editor: add art studio and stage 12.5 workflows
2026-11-08 18:47:57 +03:00

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scene version=1 {
node "a0d40000000000000000000000000001" name="Ground" enabled=true layers=1 {
transform {
position=[0, 2]
rotation=0
scale=[1, 1]
}
component "engine.SpriteRenderer" version=1 {
sprite=asset("ae900000000000000000000000000010")
layer=0
order=0
tint=#4b5563ff
origin=[0.5, 0.5]
size=[30, 0.6]
flipX=false
flipY=false
blend=premultiplied
filter=nearest
}
component "physics.Body2D" version=1 {
type=static
massMode=auto
mass=0
gravityScale=1
linearDamping=0
angularDamping=0
fixedRotation=false
bullet=false
allowSleep=true
interpolate=false
layer=0
mask=-1
}
component "physics.BoxCollider2D" version=1 {
offset=[0, 0]
isTrigger=false
friction=0.2
restitution=0
density=1
size=[30, 0.6]
}
}
node "a0d40000000000000000000000000002" name="Music" enabled=true layers=1 {
transform {
position=[0, 0]
rotation=0
scale=[1, 1]
}
component "audio.AudioSource2D" version=1 {
clip=asset("ae900000000000000000000000000a04")
event=asset("00000000000000000000000000000000")
volume=0.8
pitch=1
pan=0
bus=music
loop=true
playOnStart=true
spatial=false
minDistance=1
maxDistance=10
rolloff={ ease=outQuad }
panWidth=0.8
pauseWith=never
}
}
node "a0d40000000000000000000000000003" name="Zone" enabled=true layers=1 {
transform {
position=[0, -1]
rotation=0
scale=[1, 1]
}
component "engine.SpriteRenderer" version=1 {
sprite=asset("ae900000000000000000000000000010")
layer=0
order=0
tint=#7c3aed55
origin=[0.5, 0.5]
size=[6, 8]
flipX=false
flipY=false
blend=premultiplied
filter=nearest
}
component "audio.AudioZone2D" version=1 {
area=[-3, -4, 6, 8]
bus=music
gain=0.2
priority=0
fadeTime=0.4
}
}
node "a0d40000000000000000000000000004" name="Ball" enabled=true layers=1 {
transform {
position=[-8, 1.2]
rotation=0
scale=[1, 1]
}
component "engine.SpriteRenderer" version=1 {
sprite=asset("ae900000000000000000000000000010")
layer=0
order=1
tint=#f59e0bff
origin=[0.5, 0.5]
size=[1, 1]
flipX=false
flipY=false
blend=premultiplied
filter=nearest
}
component "physics.Body2D" version=1 {
type=dynamic
massMode=auto
mass=0
gravityScale=1
linearDamping=0
angularDamping=0
fixedRotation=true
bullet=false
allowSleep=false
interpolate=true
layer=0
mask=-1
}
component "physics.CircleCollider2D" version=1 {
offset=[0, 0]
isTrigger=false
friction=0
restitution=0
density=1
radius=0.5
}
component "audio.AudioListener2D" version=1 {
active=true
}
component "engine.Script" version=1 {
script "game.demo.Walker" enabled=true {
Speed=5
Every=4
}
}
}
node "a0d40000000000000000000000000005" name="Camera" enabled=true layers=1 {
transform {
position=[-8, 0]
rotation=0
scale=[1, 1]
}
component "engine.Camera2D" version=1 {
zoom=40
viewport=[0, 0, 1, 1]
mask=-1
order=0
clear=true
clearColor=#111827ff
scale=fitVirtual
virtual=[960, 540]
active=true
}
component "camera.VirtualCamera2D" version=1 {
priority=0
output=""
zoom=0
blendTime=0.6
blendCurve={ ease=inOutQuad }
timeDomain=unscaled
useBounds=false
bounds=[0, 0, 0, 0]
snapToPixels=false
}
component "camera.CameraFollow2D" version=1 {
target=node("a0d40000000000000000000000000004")
deadzone=[0.45, 0.4, 0.1, 0.2]
damping=[5, 5]
lookahead=[0, 0]
maxLookahead=[0, 0]
lookaheadSmoothing=3
snapDistance=20
}
}
}