docs/style.md, docs/glossary.md, style checks DOC010–DOC023 and docs report; the site in a light theme; the Editor, Aego Script, Gameplay, Physics, Scenes, Rendering, Tools and Reference sections rewritten.
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459 B
code, severity, title, example
| code | severity | title | example |
|---|---|---|---|
| AUD004 | info | Spatial sound without a listener | AUD004.aescene |
A spatial Audio Source 2D pans and fades by distance to the active Audio Listener 2D.
Fix. Add an Audio Listener 2D to the player or the camera when you want the sound heard from somewhere else.
Details
The scene has none, so the sound is heard from the camera. This is information, not an error: a game with one camera often wants exactly that.