Files
sanspie a46347e2c6
ci-platforms / darwin arm64 smoke (push) Skipped
ci / build (amd64, linux, ubuntu-24.04) (push) Failing after 12m19s
ci-platforms / darwin amd64 smoke (push) Skipped
ci-platforms / windows amd64 smoke (push) Skipped
github-native / gitea-pending (push) Skipped
github-native / darwin amd64 native (push) Skipped
github-native / linux amd64 native (push) Skipped
github-native / windows amd64 native (push) Skipped
github-native / darwin arm64 native (push) Skipped
github-native / gitea-result (push) Skipped
ci / checks (push) Failing after 23m57s
ci / release (push) Skipped
GitHub / windows amd64 native GitHub-hosted native CI: failure
GitHub / darwin arm64 native GitHub-hosted native CI: failure
GitHub / darwin amd64 native GitHub-hosted native CI: failure
GitHub / linux amd64 native GitHub-hosted native CI: success
editor: add art studio and stage 12.5 workflows
2026-11-08 18:47:57 +03:00

24 lines
572 B
Plaintext

package demo
import "aego/physics"
// Let physics create the body and the camera observe the initial pose, even
// when several fixed steps happen in one rendered frame.
script Launch {
var physicsReady bool
var frames int
func FixedUpdate(dt float) {
physicsReady = true
}
func Update(dt float) {
if physicsReady {
frames++
if frames == 2 {
body := node.Get<Body2D>()
body.Teleport(Vec2{-18, -2}, 0)
body.SetVelocity(Vec2{0, 0})
}
}
}
}