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sanspie a46347e2c6
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editor: add art studio and stage 12.5 workflows
2026-11-08 18:47:57 +03:00

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scene version=1 {
node "d6300000000000000000000000000101" name="Attack" enabled=true layers=1 {
transform { position=[-1.4, 0] rotation=0 scale=[1, 1] }
component "engine.SpriteRenderer" version=1 {
sprite=asset("ae900000000000000000000000000010")
tint=#ef4444ff
size=[1, 1.5]
order=1
}
component "gameplay.Hitbox2D" version=1 {
area=[-0.5, -0.75, 1, 1.5]
damage=0
team=1
policy=oncePerActivation
active=true
}
}
node "d6300000000000000000000000000102" name="Target" enabled=true layers=1 {
transform { position=[0, 0] rotation=0 scale=[1, 1] }
component "engine.SpriteRenderer" version=1 {
sprite=asset("ae900000000000000000000000000010")
tint=#0dcc40ff
size=[2.4, 2]
}
component "gameplay.Health" version=1 { max=10 team=0 invulnTime=0 }
component "gameplay.Hurtbox2D" version=1 {
area=[-1.2, -1, 2.4, 2]
multiplier=1
active=true
}
component "engine.Script" version=1 {
script "game.demo.DamageIndicator" enabled=true {}
}
}
node "d6300000000000000000000000000103" name="Camera" enabled=true layers=1 {
transform { position=[0, 0] rotation=0 scale=[1, 1] }
component "engine.Camera2D" version=1 {
zoom=40
clearColor=#111827ff
scale=fitVirtual
virtual=[960, 540]
active=true
}
}
}