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{
"version": 1,
"componentID": "gameplay.Respawn",
"demoID": "gameplay.Respawn.delay",
"documentID": "gameplay.Respawn",
"scene": "gameplay.Respawn/try",
"identity": "30664a21da5ccd6c3e7afefd8284149a29b854dba49c6e1740d6f844be18d35b",
"dependencies": ["ae900000000000000000000000000010", "ae900000000000000000000000000d00"],
"editableFields": ["gameplay.Respawn.Delay"],
"actions": [{
"id": "respawn-now", "field": "gameplay.Respawn.Delay", "value": 0,
"expected": [
{"observable": "gameplay.Respawn.Delay", "equals": 0, "changes": true},
{"observable": "gameplay.Respawn.Node.X", "equals": 2, "changes": true, "tolerance": 0.001},
{"observable": "gameplay.Respawn.Gameplay.Respawns", "equals": 1, "changes": true}
],
"visual": {"minChangedPixels": 100, "maxResetDifferencePixels": 99}
}],
"reset": "reset",
"languages": {
"en": {"title": "Change the respawn delay", "description": "The target requests a respawn to the blue marker. At Delay 60 it waits at its starting position for 60 game seconds.", "input": "Set Delay to 0. The scene restarts and the real Respawn immediately teleports the target to the marker. Reset restores the 60-second wait."},
"ru": {"title": "Изменение задержки возрождения", "description": "Цель запрашивает возрождение к голубой отметке. При Delay 60 она ждёт в исходном положении 60 игровых секунд.", "input": "Установите Delay в 0. Сцена перезапустится, и настоящий Respawn сразу перенесёт цель к отметке. «Сброс» вернёт ожидание в 60 секунд."}
},
"environments": {"native": {"mode": "runtime"}, "chromium": {"mode": "runtime"}, "firefox": {"mode": "runtime"}}
}