Files
sanspie f22242e5aa
ci / release (push) Successful in 5m5s
ci-platforms / build (amd64, windows, windows-2022) (push) Skipped
ci-platforms / build (arm64, darwin, macos-15) (push) Skipped
ci-platforms / build (amd64, darwin, macos-15-intel) (push) Skipped
ci / checks (push) Successful in 4m41s
ci / build (amd64, linux, ubuntu-24.04) (push) Successful in 7m14s
Stage 11g2–11g3: registry texts, CLI and the site in Russian (D348)
The remaining editor strings and undo step names; component, field, enum, setting, diagnostic and Script API texts under schema.*, enum.*, setting.*, diag.* and api.*; the launcher, the in-game Settings View with a Language setting, the CLI and aego schema show --lang. Every documentation page has a .ru.md translation; the site has a full Russian tree with hreflang, a language switch and ru/llms.txt; aego docs check --lang ru. New doc.tutorial and doc.recipe icons. Fix: an animator restored by a rewind prepares its controller before the replayed step.
2026-10-25 15:31:22 +03:00

222 lines
4.8 KiB
Plaintext

messages version=1 lang=en {
msg "i18n.input.actions" {
text="Actions"
}
msg "i18n.input.active_device_player" {
text="Active device: {player}"
}
msg "i18n.input.add_action" {
text="Add Action"
}
msg "i18n.input.add_binding" {
text="+ Add Binding"
}
msg "i18n.input.add_context" {
text="Add Context"
}
msg "i18n.input.bindings" {
text="Bindings"
}
msg "i18n.input.buffer" {
text="Buffer"
}
msg "i18n.input.click_then_press_a_key" {
text="Click, then press a key, a mouse button or a pad control"
}
msg "i18n.input.consume_controls" {
text="Consume controls"
}
msg "i18n.input.context_stack_top_first" {
text="Context stack, top first"
}
msg "i18n.input.contexts" {
text="Contexts"
}
msg "i18n.input.dead_zone" {
text="Dead Zone"
}
msg "i18n.input.devices" {
text="Devices"
}
msg "i18n.input.devices.title" {
text="Input Devices"
}
msg "i18n.input.dir.down" {
text="Down"
}
msg "i18n.input.dir.left" {
text="Left"
}
msg "i18n.input.dir.right" {
text="Right"
}
msg "i18n.input.dir.up" {
text="Up"
}
msg "i18n.input.focus.title" {
text="Input Focus"
}
msg "i18n.input.form.arrow_keys" {
text="Arrow Keys"
}
msg "i18n.input.form.four_keys" {
text="Four Keys (WASD)"
}
msg "i18n.input.form.key" {
text="Key"
}
msg "i18n.input.form.mouse_button" {
text="Mouse Button"
}
msg "i18n.input.form.pad_axis" {
text="Pad Axis"
}
msg "i18n.input.form.pad_button" {
text="Pad Button"
}
msg "i18n.input.form.pad_trigger" {
text="Pad Trigger"
}
msg "i18n.input.form.stick" {
text="Stick"
}
msg "i18n.input.form.two_keys" {
text="Two Keys (- / +)"
}
msg "i18n.input.gamepad" {
text="Gamepad"
}
msg "i18n.input.general" {
text="General"
}
msg "i18n.input.interaction" {
text="Interaction"
}
msg "i18n.input.invert" {
text="Invert"
}
msg "i18n.input.keyboard" {
text="Keyboard"
}
msg "i18n.input.keyboard_mouse" {
text="Keyboard & Mouse"
}
msg "i18n.input.keyboard_mouse_cursor_mousepos_keys" {
text="Keyboard & Mouse cursor {mousepos} keys down {downcount}"
}
msg "i18n.input.kind.axis1d" {
text="Axis 1D"
}
msg "i18n.input.kind.axis2d" {
text="Axis 2D"
}
msg "i18n.input.kind.button" {
text="Button"
}
msg "i18n.input.kind.pointer" {
text="Pointer"
}
msg "i18n.input.kind.pointer_delta" {
text="Pointer Delta"
}
msg "i18n.input.live_action_values_appear_here" {
text="Live action values appear here while Play runs"
}
msg "i18n.input.mouse" {
text="Mouse"
}
msg "i18n.input.name" {
text="Name"
}
msg "i18n.input.no_actions_this_context_reads" {
text="No actions: this context reads nothing"
}
msg "i18n.input.no_bindings_yet_the_action" {
text="No bindings yet: the action never fires"
}
msg "i18n.input.pad_n" {
text="Pad {n}"
}
msg "i18n.input.pad_v_i_padstate" {
text="Pad {v}: {i} {padstate}"
}
msg "i18n.input.player" {
text="Player"
}
msg "i18n.input.player_n" {
text="Player {n}"
}
msg "i18n.input.players" {
text="Players"
}
msg "i18n.input.press" {
text="Press…"
}
msg "i18n.input.release_on_leave" {
text="Release on leave"
}
msg "i18n.input.remove_action" {
text="Remove Action"
}
msg "i18n.input.remove_binding" {
text="Remove binding"
}
msg "i18n.input.remove_context" {
text="Remove context"
}
msg "i18n.input.remove_the_modifier" {
text="Remove the modifier"
}
msg "i18n.input.sensitivity" {
text="Sensitivity"
}
msg "i18n.input.smoothing" {
text="Smoothing"
}
msg "i18n.input.start_stack" {
text="Start Stack"
}
msg "i18n.input.start_stack_contexts_active_when" {
text="Start stack: contexts active when the game starts"
}
msg "i18n.input.the_context_stack_of_the" {
text="The context stack of the running game appears here while Play runs"
}
msg "i18n.input.the_stack_reads_higher_priority" {
text="The stack reads higher priority first; a consuming context hides its controls from the ones below."
}
msg "i18n.input.time" {
text="Time"
}
msg "i18n.input.trigger.double_tap" {
text="Double Tap"
}
msg "i18n.input.trigger.hold" {
text="Hold"
}
msg "i18n.input.trigger.press" {
text="Press"
}
msg "i18n.input.trigger.release" {
text="Release"
}
msg "i18n.input.trigger.tap" {
text="Tap"
}
msg "i18n.input.trigger.toggle" {
text="Toggle"
}
msg "i18n.input.type" {
text="Type"
}
msg "i18n.input.v_name_priority_priority" {
text="{v}. {name} priority {priority}"
}
msg "i18n.input.virtual_gamepad" {
text="Virtual Gamepad"
}
msg "i18n.input.with_label" {
text="with {label}"
}
}