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prefab version=1 {
node "1ea94ed080214be99c9dd40df4c101a2" name="Hit Flash" enabled=true layers=1 {
transform { position=[0, 0] rotation=0 scale=[1, 1] }
component "particles.ParticleSystem2D" version=1 {
playOnStart=true
loop=false
duration=0.25
rate=0
maxParticles=6
bursts=[[0, 3]]
shape=point
lifetime=[0.16, 0.25]
speed=[0, 0]
size=[0.7, 1.1]
rotation=[-0.3, 0.3]
colorOverLife=[{ time=0 color=#ffffeaff }, { time=0.3 color=#ffdb8fff }, { time=1 color=#ff934800 }]
sizeOverLife={ keys=[[0, 0.45, 0, 0, bezier, linear], [0.18, 1.2, 0, 0, bezier, linear], [1, 0.15, 0, 0, bezier, linear]] }
space=world
sprite=asset("ae900000000000000000000000000010")
material=asset("ae900000000000000000000000000c01")
frameFPS=32
frameLoop=false
order=5
reducedMotion=reduce
reducedRate=0.4
}
}
}