Files

319 lines
7.3 KiB
Go

package editor
import (
"slices"
"aego/core/mathx"
"aego/editor/core/gizmo"
"aego/modules/physics/components"
"aego/platform/input"
"aego/scene"
"aego/schema"
)
const minSize = float32(0.01)
var (
colBad = mathx.Color{R: 1, G: 0.3, B: 0.3, A: 1}
colInsert = mathx.Color{R: 0.8, G: 0.8, B: 0.8, A: 0.7}
)
func (p *plugin) mods() input.Mods {
if p == nil || p.ed == nil || p.ed.UI == nil {
return 0
}
return p.ed.UI.Mods()
}
func snap(v mathx.Vec2, step float32) mathx.Vec2 {
if step <= 0 {
return v
}
r := func(f float32) float32 { return float32(int(f/step+mathx.Sign(f)*0.5)) * step }
return mathx.Vec2{X: r(v.X), Y: r(v.Y)}
}
func pointsValue(pts []mathx.Vec2) schema.Value {
list := make([]schema.Value, len(pts))
for i, pt := range pts {
list[i] = schema.Vec2(pt)
}
return schema.Value{Kind: schema.KindList, List: list}
}
type colliderGizmo struct {
p *plugin
kind components.Kind
td *schema.TypeDescriptor
list []handle
col components.Collider
start components.Collider
pts []mathx.Vec2
work []mathx.Vec2
line []mathx.Vec2
active handle
done bool
}
func (g *colliderGizmo) set(e *gizmo.EditCtx, name string, v schema.Value) {
if fd, ok := g.td.Field(name); ok {
gizmo.SetProperty(e, g.td.ID, fd, v)
}
}
func (g *colliderGizmo) Draw(c *gizmo.DrawCtx) {
s := c.Scene
h := s.Handle(c.Node)
if h.IsZero() || !components.Read(s, h, g.kind, &g.col) {
return
}
m := s.World(h)
var closed bool
g.line, closed = outline(&g.col, g.line)
col := c.Colors.Rotate
if g.kind == components.KindPolygon && !convex(g.line) {
col = colBad
}
drawPoly(c.Debug, m, g.line, closed, col)
g.list = handles(&g.col, g.list[:0])
for i, hd := range g.list {
at := m.Apply(hd.at)
part := gizmo.Part(partBase + i)
if hd.kind == hInsert {
c.Handle(at, 6, c.Color(part, colInsert))
continue
}
c.FillHandle(at, 8, c.Color(part, col))
}
}
func (g *colliderGizmo) HitTest(c *gizmo.HitCtx) (gizmo.Hit, bool) {
s := c.Scene
h := s.Handle(c.Node)
if h.IsZero() || !components.Read(s, h, g.kind, &g.col) {
return gizmo.Hit{}, false
}
m := s.World(h)
g.list = handles(&g.col, g.list[:0])
tol := c.Space.Px(9)
best, bestD := -1, tol
for pass := hMove; pass <= hInsert && best < 0; pass++ {
for i, hd := range g.list {
if hd.kind != pass {
continue
}
if d := c.Space.ToPixels(m.Apply(hd.at)).Sub(c.MousePx).Len(); d <= bestD {
best, bestD = i, d
}
}
}
if best < 0 {
return gizmo.Hit{}, false
}
return gizmo.Hit{Part: gizmo.Part(partBase + best), Dist: bestD}, true
}
func (g *colliderGizmo) Begin(e *gizmo.EditCtx, hit gizmo.Hit) {
e.Part = hit.Part
g.done = true
s := e.Scene
h := s.Handle(e.Node)
if h.IsZero() || !components.Read(s, h, g.kind, &g.col) {
return
}
g.start = g.col
g.pts = append(g.pts[:0], g.col.Points...)
g.start.Points = g.pts
g.list = handles(&g.start, g.list[:0])
i := int(hit.Part) - partBase
if i < 0 || i >= len(g.list) {
return
}
g.active, g.done = g.list[i], false
if g.kind != components.KindPolygon && g.kind != components.KindEdge {
return
}
minPts := 3
if g.kind == components.KindEdge {
minPts = 2
}
switch {
case g.active.kind == hMove && g.p.mods().Has(input.ModAlt):
if len(g.pts) > minPts {
g.pts = slices.Delete(g.pts, g.active.index, g.active.index+1)
g.set(e, "points", pointsValue(g.pts))
}
g.done = true
case g.active.kind == hInsert:
i := g.active.index
mid := g.pts[i].Lerp(g.pts[(i+1)%len(g.pts)], 0.5)
g.pts = slices.Insert(g.pts, i+1, mid)
g.start.Points = g.pts
g.set(e, "points", pointsValue(g.pts))
g.active = handle{kind: hMove, index: i + 1}
}
}
func (g *colliderGizmo) Update(e *gizmo.EditCtx) {
if g.done {
return
}
s := e.Scene
h := s.Handle(e.Node)
if h.IsZero() {
return
}
inv, ok := s.World(h).Inverse()
if !ok {
return
}
lm := inv.Apply(e.Mouse)
if e.Snap.Enabled {
lm = snap(lm, e.Snap.Move)
}
st := &g.start
o := st.Common.Offset
a := g.active
switch g.kind {
case components.KindBox:
lo, hi := o.Sub(st.Size.Scale(0.5)), o.Add(st.Size.Scale(0.5))
switch {
case a.nx > 0:
hi.X = max(lm.X, lo.X+minSize)
case a.nx < 0:
lo.X = min(lm.X, hi.X-minSize)
}
switch {
case a.ny > 0:
hi.Y = max(lm.Y, lo.Y+minSize)
case a.ny < 0:
lo.Y = min(lm.Y, hi.Y-minSize)
}
g.set(e, "offset", schema.Vec2(lo.Add(hi).Scale(0.5)))
g.set(e, "size", schema.Vec2(hi.Sub(lo)))
case components.KindCircle:
g.set(e, "radius", schema.Float32(max(lm.Sub(o).Len(), minSize)))
case components.KindCapsule:
if a.index == 2 {
g.set(e, "radius", schema.Float32(max(mathx.Abs(lm.Y-o.Y), minSize)))
return
}
g.set(e, "length", schema.Float32(max(2*mathx.Abs(lm.X-o.X), minSize)))
case components.KindPolygon, components.KindEdge:
g.work = append(g.work[:0], g.pts...)
if a.index < len(g.work) {
g.work[a.index] = lm.Sub(o)
}
g.set(e, "points", pointsValue(g.work))
}
}
func (g *colliderGizmo) End(*gizmo.EditCtx) {}
type jointGizmo struct {
p *plugin
td *schema.TypeDescriptor
revolute bool
active int
}
func (g *jointGizmo) anchors(s *scene.Scene, h scene.NodeHandle) (a, b mathx.Vec2, target scene.NodeHandle, ok bool) {
m := s.World(h)
if g.revolute {
c, has := scene.Get[components.RevoluteJoint2D](s, h)
if !has {
return a, b, target, false
}
a = m.Apply(c.Anchor)
if th := s.Handle(c.Target.NodeRefID()); !th.IsZero() && s.IsAlive(th) {
target, b = th, s.WorldPosition(th)
}
return a, b, target, true
}
c, has := scene.Get[components.DistanceJoint2D](s, h)
if !has {
return a, b, target, false
}
a = m.Apply(c.AnchorA)
if th := s.Handle(c.Target.NodeRefID()); !th.IsZero() && s.IsAlive(th) {
target, b = th, s.World(th).Apply(c.AnchorB)
}
return a, b, target, true
}
func (g *jointGizmo) Draw(c *gizmo.DrawCtx) {
s := c.Scene
h := s.Handle(c.Node)
a, b, target, ok := g.anchors(s, h)
if !ok {
return
}
col := c.Colors.Rotate
c.Line(s.WorldPosition(h), a, col)
if !target.IsZero() {
c.Line(a, b, col)
if !g.revolute {
c.FillHandle(b, 8, c.Color(gizmo.Part(partBase+1), col))
}
}
if g.revolute {
c.Circle(a, 10, col)
}
c.FillHandle(a, 8, c.Color(gizmo.Part(partBase), col))
}
func (g *jointGizmo) HitTest(c *gizmo.HitCtx) (gizmo.Hit, bool) {
s := c.Scene
a, b, target, ok := g.anchors(s, s.Handle(c.Node))
if !ok {
return gizmo.Hit{}, false
}
tol := c.Space.Px(9)
if d := c.Space.ToPixels(a).Sub(c.MousePx).Len(); d <= tol {
return gizmo.Hit{Part: partBase, Dist: d}, true
}
if !g.revolute && !target.IsZero() {
if d := c.Space.ToPixels(b).Sub(c.MousePx).Len(); d <= tol {
return gizmo.Hit{Part: partBase + 1, Dist: d}, true
}
}
return gizmo.Hit{}, false
}
func (g *jointGizmo) Begin(e *gizmo.EditCtx, hit gizmo.Hit) {
e.Part = hit.Part
g.active = int(hit.Part) - partBase
}
func (g *jointGizmo) Update(e *gizmo.EditCtx) {
s := e.Scene
h := s.Handle(e.Node)
_, _, target, ok := g.anchors(s, h)
if !ok {
return
}
at := e.Mouse
if e.Snap.Enabled {
at = snap(at, e.Snap.Move)
}
node, name := h, "anchorA"
switch {
case g.revolute:
name = "anchor"
case g.active == 1:
if target.IsZero() {
return
}
node, name = target, "anchorB"
}
inv, ok := s.World(node).Inverse()
if !ok {
return
}
if fd, ok := g.td.Field(name); ok {
gizmo.SetProperty(e, g.td.ID, fd, schema.Vec2(inv.Apply(at)))
}
}
func (g *jointGizmo) End(*gizmo.EditCtx) {}