Files
aego/modules/physics/res/docs/try/CircleCollider2D.demo.json

22 lines
1.6 KiB
JSON

{
"version": 1,
"componentID": "physics.CircleCollider2D",
"demoID": "physics.CircleCollider2D.bounce",
"documentID": "physics.CircleCollider2D",
"scene": "physics.CircleCollider2D/try",
"identity": "a0422ba8c42ec0a9a6e7e0e32ec0e97cb6dd6890266cd8e5ee0a6b0a88a44754",
"dependencies": ["ae900000000000000000000000000010", "ae900000000000000000000000000d00"],
"editableFields": ["physics.CircleCollider2D.Restitution"],
"actions": [{
"id": "bounce-on-contact", "field": "physics.CircleCollider2D.Restitution", "value": 1,
"expected": [{"observable": "physics.CircleCollider2D.Restitution", "equals": 1, "changes": true}],
"visual": {"minChangedPixels": 100, "maxResetDifferencePixels": 99}
}],
"reset": "reset",
"languages": {
"en": {"title": "Circle collider bounce", "description": "A round body moves toward the floor with gravity off. At Restitution 0 it stops on contact.", "input": "Change Restitution from 0 to 1 to make the same collision bounce. Reset restores the original contact."},
"ru": {"title": "Отскок круглого коллайдера", "description": "Круглое тело движется к полу при выключенной гравитации. При Restitution 0 оно останавливается при столкновении.", "input": "Измените Restitution с 0 на 1, чтобы тело отскочило при том же столкновении. «Сброс» вернёт исходное столкновение."}
},
"environments": {"native": {"mode": "runtime"}, "chromium": {"mode": "runtime"}, "firefox": {"mode": "runtime"}}
}