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aego/modules/physics/res/docs/try/DistanceJoint2D.aescene

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scene version=1 {
node "d3400000000000000000000000000001" name="Anchor" enabled=true layers=1 {
transform {
position=[0, -5]
rotation=0
scale=[1, 1]
}
component "physics.Body2D" version=1 {
type=static
}
component "physics.CircleCollider2D" version=1 {
radius=0.15
}
}
node "d3400000000000000000000000000002" name="Bob" enabled=true layers=1 {
transform {
position=[3, -3]
rotation=0
scale=[1, 1]
}
component "physics.Body2D" version=1 {
type=dynamic
}
component "physics.CircleCollider2D" version=1 {
radius=0.5
}
component "physics.DistanceJoint2D" version=1 {
target=node("d3400000000000000000000000000001")
length=4
minLength=0
maxLength=4
}
}
node "d3400000000000000000000000000003" name="Floor" enabled=true layers=1 {
transform {
position=[0, 4]
rotation=0
scale=[1, 1]
}
component "engine.SpriteRenderer" version=1 {
sprite=asset("ae900000000000000000000000000010")
order=0
tint=#4b5563ff
size=[18, 0.6]
}
component "physics.Body2D" version=1 {
type=static
}
component "physics.BoxCollider2D" version=1 {
size=[18, 0.6]
}
}
node "d3400000000000000000000000000004" name="Camera" enabled=true layers=1 {
transform {
position=[0, 0]
rotation=0
scale=[1, 1]
}
component "engine.Camera2D" version=1 {
zoom=40
clearColor=#111827ff
scale=fitVirtual
virtual=[960, 540]
active=true
}
}
}