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ci-platforms / darwin amd64 smoke (push) Skipped
ci-platforms / windows amd64 smoke (push) Skipped
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47 lines
1.4 KiB
Plaintext
47 lines
1.4 KiB
Plaintext
scene version=1 {
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node "d3300000000000000000000000000001" name="Edge" enabled=true layers=1 {
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transform { position=[0, 3.7] rotation=0 scale=[1, 1] }
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component "engine.SpriteRenderer" version=1 {
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sprite=asset("ae900000000000000000000000000010")
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tint=#6b7280ff
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size=[18, 0.12]
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}
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component "physics.Body2D" version=1 { type=static }
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component "physics.EdgeCollider2D" version=1 {
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points=[[-9, 0], [9, 0]]
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restitution=0
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}
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}
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node "d3300000000000000000000000000002" name="Ball" enabled=true layers=1 {
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transform { position=[0, 2.89] rotation=0 scale=[1, 1] }
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component "engine.SpriteRenderer" version=1 {
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sprite=asset("ae900000000000000000000000000d00")
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tint=#f59e0bff
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size=[1.6, 1.6]
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order=1
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}
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component "physics.Body2D" version=1 {
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type=dynamic
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gravityScale=0
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fixedRotation=true
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}
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component "physics.CircleCollider2D" version=1 {
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radius=0.8
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restitution=0
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}
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component "engine.Script" version=1 {
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script "game.demo.EdgeImpact" enabled=true {}
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}
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}
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node "d3300000000000000000000000000003" name="Camera" enabled=true layers=1 {
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transform { position=[0, 0] rotation=0 scale=[1, 1] }
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component "engine.Camera2D" version=1 {
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zoom=40
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clearColor=#111827ff
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scale=fitVirtual
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virtual=[960, 540]
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active=true
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}
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}
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}
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