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31 lines
1019 B
Plaintext
31 lines
1019 B
Plaintext
package demo
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import (
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"aego/debug"
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"aego/physics"
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)
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// The outline follows the three actual polygon corners. The fixed-speed
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// collision makes a change of restitution visible without changing the shape.
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script PolygonImpact {
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func Ready() {
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node.Get<Body2D>().SetVelocity(Vec2{0, 15})
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}
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func Update(dt float) {
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p := node.WorldPosition()
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top := Vec2{p.X, p.Y - 0.8}
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right := Vec2{p.X + 0.8, p.Y + 0.6}
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left := Vec2{p.X - 0.8, p.Y + 0.6}
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color := Color{1, 0.65, 0.1, 1}
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// Several closely spaced strokes keep the exact outline readable in
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// the small embedded Game View as well as the native editor.
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for i := -2; i <= 2; i++ {
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x := float(i) * 0.08
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debug.Line(Vec2{top.X + x, top.Y}, Vec2{right.X + x, right.Y}, color)
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debug.Line(Vec2{right.X + x, right.Y}, Vec2{left.X + x, left.Y}, color)
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debug.Line(Vec2{left.X + x, left.Y}, Vec2{top.X + x, top.Y}, color)
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}
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}
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}
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