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aego/modules/physics/res/docs/try/PolygonCollider2D.aescene

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scene version=1 {
node "d3200000000000000000000000000001" name="Triangle" enabled=true layers=1 {
transform {
position=[-1.5, -4]
rotation=0.3
scale=[1, 1]
}
component "physics.Body2D" version=1 {
type=dynamic
}
component "physics.PolygonCollider2D" version=1 {
points=[[0, -0.8], [0.8, 0.6], [-0.8, 0.6]]
restitution=0.3
}
}
node "d3200000000000000000000000000002" name="Hexagon" enabled=true layers=1 {
transform {
position=[1.5, -2]
rotation=0
scale=[1, 1]
}
component "physics.Body2D" version=1 {
type=dynamic
}
component "physics.PolygonCollider2D" version=1 {
points=[[0.6, 0], [0.3, 0.52], [-0.3, 0.52], [-0.6, 0], [-0.3, -0.52], [0.3, -0.52]]
}
}
node "d3200000000000000000000000000003" name="Floor" enabled=true layers=1 {
transform {
position=[0, 4]
rotation=0
scale=[1, 1]
}
component "engine.SpriteRenderer" version=1 {
sprite=asset("ae900000000000000000000000000010")
order=0
tint=#4b5563ff
size=[18, 0.6]
}
component "physics.Body2D" version=1 {
type=static
}
component "physics.BoxCollider2D" version=1 {
size=[18, 0.6]
}
}
node "d3200000000000000000000000000004" name="Camera" enabled=true layers=1 {
transform {
position=[0, 0]
rotation=0
scale=[1, 1]
}
component "engine.Camera2D" version=1 {
zoom=40
clearColor=#111827ff
scale=fitVirtual
virtual=[960, 540]
active=true
}
}
}