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aego/modules/physics/res/docs/try/PolygonCollider2D.demo.json

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{
"version": 1,
"componentID": "physics.PolygonCollider2D",
"demoID": "physics.PolygonCollider2D.bounce",
"documentID": "physics.PolygonCollider2D",
"scene": "physics.PolygonCollider2D/try",
"identity": "8d1f0f3e05e51a9f12a76520f70386b706e49c5fa18e215947fdb9819135cff0",
"dependencies": ["ae900000000000000000000000000010"],
"editableFields": ["physics.PolygonCollider2D.Restitution"],
"actions": [{
"id": "bounce-on-contact", "field": "physics.PolygonCollider2D.Restitution", "value": 1,
"expected": [{"observable": "physics.PolygonCollider2D.Restitution", "equals": 1, "changes": true}],
"visual": {"minChangedPixels": 100, "maxResetDifferencePixels": 99}
}],
"reset": "reset",
"languages": {
"en": {"title": "Polygon collider bounce", "description": "The outline follows the triangle collider. With gravity off and Restitution 0, the triangle stops when it strikes the floor.", "input": "Change Restitution from 0 to 1 to make the same collision bounce. Reset restores the original contact."},
"ru": {"title": "Отскок многоугольного коллайдера", "description": "Контур повторяет треугольный коллайдер. При выключенной гравитации и Restitution 0 треугольник останавливается у пола.", "input": "Измените Restitution с 0 на 1, чтобы треугольник отскочил при том же столкновении. «Сброс» вернёт исходное столкновение."}
},
"environments": {"native": {"mode": "runtime"}, "chromium": {"mode": "runtime"}, "firefox": {"mode": "runtime"}}
}