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10 lines
267 B
Plaintext
10 lines
267 B
Plaintext
package demo
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// Enabling this attachment writes the actual node-local shader parameter.
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// The other sprite retains the same shared material and inherits Flash 0.
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script SetFlash {
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func Ready() {
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node.Get<MaterialOverride>().SetFloat("Flash", 1)
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}
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}
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