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aego/modules/savegame/res/docs/PersistGuideOriginal.aescene
sanspie a46347e2c6
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editor: add art studio and stage 12.5 workflows
2026-11-08 18:47:57 +03:00

198 lines
4.3 KiB
Plaintext

scene version=1 {
node "d5700000000000000000000000000001" name="Saved" enabled=true layers=1 {
transform {
position=[-8, -2.5]
rotation=0
scale=[1, 1]
}
component "save.Persist" version=1 {
noTransform=false
noEnabled=false
}
component "engine.SpriteRenderer" version=1 {
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layer=0
order=0
tint=#22c55eff
origin=[0.5, 0.5]
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}
component "physics.Body2D" version=1 {
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massMode=auto
mass=0
gravityScale=1
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fixedRotation=false
bullet=false
allowSleep=false
interpolate=true
mask=-1
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component "physics.CircleCollider2D" version=1 {
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tint=#9ca3afff
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filter=nearest
}
component "physics.Body2D" version=1 {
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massMode=auto
mass=0
gravityScale=1
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bullet=false
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interpolate=true
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}
component "physics.CircleCollider2D" version=1 {
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isTrigger=false
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density=1
radius=0.5
}
}
node "d5700000000000000000000000000003" name="Ramp" enabled=true layers=1 {
transform {
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component "engine.SpriteRenderer" version=1 {
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origin=[0.5, 0.5]
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component "physics.Body2D" version=1 {
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component "physics.BoxCollider2D" version=1 {
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node "d5700000000000000000000000000004" name="Ramp2" enabled=true layers=1 {
transform {
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scale=[1, 1]
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component "engine.SpriteRenderer" version=1 {
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tint=#374151ff
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component "physics.Body2D" version=1 {
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massMode=auto
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component "physics.BoxCollider2D" version=1 {
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node "d5700000000000000000000000000005" name="Camera" enabled=true layers=1 {
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component "engine.Camera2D" version=1 {
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clear=true
clearColor=#111827ff
scale=fitVirtual
virtual=[960, 540]
active=true
}
}
node "d5700000000000000000000000000006" name="Checkpoint" enabled=true layers=1 {
transform {
position=[0, 0]
rotation=0
scale=[1, 1]
}
component "engine.Script" version=1 {
script "game.demo.Checkpoint" enabled=true {
SaveAt=1
LoadEvery=2.5
}
}
}
}