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aego/modules/scripting/res/docs/ScriptGuideOriginal.aes
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package demo
import "aego/math"
// Spin turns its node and bobs it up and down; edit the fields in the Inspector.
script Spin {
@export(unit="rad/s")
var Speed float = 2
@export var Bob float = 1
@export var Rate float = 3
var t float
var base Vec2
func Ready() {
base = node.Transform2D().Position
}
func Update(dt float) {
t += dt
tr := node.Transform2D()
tr.Rotation += Speed * dt
tr.Position = base + Vec2{0, -math.Abs(math.Sin(t * Rate)) * Bob}
node.SetTransform2D(tr)
}
}