ci-platforms / darwin arm64 smoke (push) Skipped
ci / build (amd64, linux, ubuntu-24.04) (push) Failing after 12m19s
ci-platforms / darwin amd64 smoke (push) Skipped
ci-platforms / windows amd64 smoke (push) Skipped
github-native / gitea-pending (push) Skipped
github-native / darwin amd64 native (push) Skipped
github-native / linux amd64 native (push) Skipped
github-native / windows amd64 native (push) Skipped
github-native / darwin arm64 native (push) Skipped
github-native / gitea-result (push) Skipped
ci / checks (push) Failing after 23m57s
ci / release (push) Skipped
GitHub / windows amd64 native GitHub-hosted native CI: failure
GitHub / darwin arm64 native GitHub-hosted native CI: failure
GitHub / darwin amd64 native GitHub-hosted native CI: failure
GitHub / linux amd64 native GitHub-hosted native CI: success
655 B
655 B
id, title
| id | title |
|---|---|
| language/script-example | Пример анимированного скрипта |
Пример анимированного скрипта
Исходный пример вращается и подпрыгивает с помощью Ready и Update. Его экспортированные поля Speed, Bob и Rate можно изменить в Инспекторе.
Запустите небольшой пример, который перемещает свой узел при начале игры:
package demo
script MoveOnReady {
func Ready() {
node.SetPosition(Vec2{2, 0})
}
}