Files
2026-09-26 16:32:40 +03:00

60 lines
1001 B
Go

package sprite
import (
"aego/core/mathx"
"aego/gpu"
"aego/render/texture"
)
type BlendMode uint8
const (
BlendPremultiplied BlendMode = iota
BlendOpaque
BlendAdditive
blendCount
)
type Draw struct {
Region texture.Region
Position mathx.Vec2
Size mathx.Vec2
Scale mathx.Vec2
Rotation float32
Origin mathx.Vec2
Z float32
Tint mathx.Color
Layer int16
Order int16
Blend BlendMode
Sampler gpu.SamplerHandle
FlipX bool
FlipY bool
}
func (d *Draw) scale() mathx.Vec2 {
if d.Scale.X == 0 && d.Scale.Y == 0 {
return mathx.Vec2{X: 1, Y: 1}
}
return d.Scale
}
func (d *Draw) WorldSize(pixelsPerUnit float32) mathx.Vec2 {
base := d.Size
if base.X == 0 && base.Y == 0 {
if pixelsPerUnit <= 0 {
pixelsPerUnit = 1
}
base = d.Region.Size().Scale(1 / pixelsPerUnit)
}
return base.Mul(d.scale())
}
func (d *Draw) tint() mathx.Color {
c := d.Tint
if c == (mathx.Color{}) {
return mathx.Color{R: 1, G: 1, B: 1, A: 1}
}
return c
}