Stage 2: render pipeline and UI toolkit over gpu/platform. Stage 3: schema registry, asset pipeline + runtime loader, scene graph and ECS. Stage 4: editor — docking, inspector, scene/game views, play mode, asset browser, console, profiler; 4.5 adds the 3D foundation (mixed 2D/3D spaces, meshes, depth). Stage 5: Aego Script — compiler (lexer/parser/types/resolver/checker/asm/compiler), bytecode with verifier and register VM, instance runtime, stdlib, native bindings, and editor/CLI integration (aego run/edit/check/test/dump).
44 lines
809 B
Go
44 lines
809 B
Go
package schema
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type Property struct {
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Name string
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Value Value
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}
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type PropertyBag struct {
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Props []Property
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}
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func (b *PropertyBag) Get(name string) (Value, bool) {
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for i := range b.Props {
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if b.Props[i].Name == name {
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return b.Props[i].Value, true
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}
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}
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return Value{}, false
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}
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func (b *PropertyBag) Set(name string, v Value) {
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for i := range b.Props {
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if b.Props[i].Name == name {
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b.Props[i].Value = v
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return
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}
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}
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b.Props = append(b.Props, Property{Name: name, Value: v})
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}
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func (b *PropertyBag) Delete(name string) bool {
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for i := range b.Props {
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if b.Props[i].Name == name {
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b.Props = append(b.Props[:i], b.Props[i+1:]...)
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return true
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}
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}
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return false
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}
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func (b PropertyBag) Clone() PropertyBag {
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return PropertyBag{Props: append([]Property(nil), b.Props...)}
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}
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