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sanspie 17cb5e4291 Stage 2-5: assets, scene/ECS, editor, 3D, and Aego Script
Stage 2: render pipeline and UI toolkit over gpu/platform.
Stage 3: schema registry, asset pipeline + runtime loader, scene graph and ECS.
Stage 4: editor — docking, inspector, scene/game views, play mode, asset browser, console, profiler; 4.5 adds the 3D foundation (mixed 2D/3D spaces, meshes, depth).
Stage 5: Aego Script — compiler (lexer/parser/types/resolver/checker/asm/compiler), bytecode with verifier and register VM, instance runtime, stdlib, native bindings, and editor/CLI integration (aego run/edit/check/test/dump).
2026-10-08 13:17:28 +03:00

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game/broken/main.aes:3:8: warning AES4008: "aego/log" imported and not used
import "aego/log"
^~~~~~~~~~
game/broken/main.aes:5:1: error AES1105: package-level var is not allowed, use const or a script field
var counter int
^~~
game/broken/main.aes:8:2: warning AES2031: x declared and not used
x := 1 +
^
game/broken/main.aes:9:1: error AES1101: expected expression, found '}'
}
^
game/broken/main.aes:12:5: error AES1101: expected expression, found '{'
if {
^
game/broken/main.aes:14:2: warning AES2031: y declared and not used
y := )
^
game/broken/main.aes:14:7: error AES1101: expected expression, found ')'
y := )
^
game/broken/main.aes:17:1: error AES1103: attributes are only allowed on scripts, script fields and functions
@export
^~~~~~~