Stage 2: render pipeline and UI toolkit over gpu/platform. Stage 3: schema registry, asset pipeline + runtime loader, scene graph and ECS. Stage 4: editor — docking, inspector, scene/game views, play mode, asset browser, console, profiler; 4.5 adds the 3D foundation (mixed 2D/3D spaces, meshes, depth). Stage 5: Aego Script — compiler (lexer/parser/types/resolver/checker/asm/compiler), bytecode with verifier and register VM, instance runtime, stdlib, native bindings, and editor/CLI integration (aego run/edit/check/test/dump).
25 lines
834 B
Plaintext
25 lines
834 B
Plaintext
game/broken/main.aes:3:8: warning AES4008: "aego/log" imported and not used
|
|
import "aego/log"
|
|
^~~~~~~~~~
|
|
game/broken/main.aes:5:1: error AES1105: package-level var is not allowed, use const or a script field
|
|
var counter int
|
|
^~~
|
|
game/broken/main.aes:8:2: warning AES2031: x declared and not used
|
|
x := 1 +
|
|
^
|
|
game/broken/main.aes:9:1: error AES1101: expected expression, found '}'
|
|
}
|
|
^
|
|
game/broken/main.aes:12:5: error AES1101: expected expression, found '{'
|
|
if {
|
|
^
|
|
game/broken/main.aes:14:2: warning AES2031: y declared and not used
|
|
y := )
|
|
^
|
|
game/broken/main.aes:14:7: error AES1101: expected expression, found ')'
|
|
y := )
|
|
^
|
|
game/broken/main.aes:17:1: error AES1103: attributes are only allowed on scripts, script fields and functions
|
|
@export
|
|
^~~~~~~
|