Language: yield/signal/coroutine become keywords, start is contextual. Coroutine methods (func Name() coroutine) with start and yield / wait / frames / fixed / await; signals with Emit/Connect and Connection handles; ScriptRef<T> and node.GetScript<T>() for fields, plain methods and signals of other scripts. Diagnostics AES2050-AES2059. Bytecode v3: ScriptRefs, XFields, XMethods and Connects tables resolved by name in vm.Link, per-script signals, coroutine flag on functions; new opcodes START/YIELD/EMIT/CONNECT/DISCONNECT/CONNECTED/COSTOP/CORUN/ SELFREF/GETSCRIPT/GETXF/SETXF/CALLR, checked by verify. Runtime: script/coroutine scheduler (frames/fixed counters, time heap, await lists; only due coroutines are visited) and script/signal registry (snapshot per Emit, deferred removal, no allocations in steady state). Hot reload cancels coroutines of changed scripts, rebinds connections by name and signature, then runs Reloaded. Tooling: script/build removed, aego check/test/dump run on the workspace (test builds include _test.aes); langsvc completion, hover, signatures and semantic tokens for the new syntax; editor highlighting, snippets with placeholders, coroutine/signal profiler graphs and stats. Docs (script.md sections 16-19, editor.md, ARCHITECTURE), test fixtures and golden files, platformer enemies wired to the player, scriptreload demo, and run.Config.FrameTime for deterministic headless fixed steps. Modules (6.5): engine/module registry and ComponentBuilder are the one registration path for engine subsystems and native code; render2d, render3d and script/engine are modules over scene/frame, the script component moved to scene/scriptcomp, and scene/components and scene/systems are gone. Editor inspector, templates, picking shapes and extension hooks are driven by descriptors and editor/builtins; sdk gains Component/EditorHook; depcheck checks the module graph and the aego_runtime graph. Also: stop tracking built tool binaries; gl33 activates the scratch unit before binding for texture updates. Verification: typed component method adapters (Method0..2, Proc0..2) with direct field access and no allocations; app.Build as the single construction path for run and the editor; modules attach per scene document; depcheck aego_editor pass; diagnostic codes in one place and every code covered by a test; indexed coroutine heaps with eager cancel; dead component references and nil intrinsics fault with AES6004, host faults keep their code; GC roots of struct fields checked in verify and vm.Link; 255-field limit; AES4010 for script packages shadowing host modules; architecture registry D111-D147. Golden: the harness renders on the thread that owns the GL context, ReadPixels returns rows in memory order (render targets are top-down per D17), and the first rendering references are committed.
56 lines
1.3 KiB
Go
56 lines
1.3 KiB
Go
package compiler
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import (
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"bytes"
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"os"
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"path/filepath"
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"testing"
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"aego/script/bytecode"
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)
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func TestGoldenAsync(t *testing.T) {
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names := []string{"coroutines", "scriptref", "signals"}
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pkgs := map[string]string{}
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for _, n := range names {
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src, err := os.ReadFile(filepath.Join(scriptsDir, n+".aes"))
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if err != nil {
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t.Fatal(err)
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}
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pkgs["game/"+n] = string(src)
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}
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a, sm := build(t, pkgs)
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var b bytes.Buffer
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for _, n := range names {
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mod := compile(t, a, sm, "game/"+n)
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bytecode.DisassembleSource(&b, mod, func(file string, line int) string {
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id, ok := sm.Lookup(file)
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if !ok {
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return ""
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}
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return sm.Line(id, line)
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})
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b.WriteByte('\n')
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}
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for _, op := range []string{"START", "YIELD", "EMIT", "CONNECT", "SELFREF", "GETSCRIPT", "GETXF", "SETXF", "CALLR", "COSTOP", "CORUN", "DISCONNECT", "CONNECTED"} {
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if !bytes.Contains(b.Bytes(), []byte(op)) {
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t.Errorf("disassembly has no %s", op)
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}
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}
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golden := filepath.Join("testdata", "async.dis")
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if *update {
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os.MkdirAll("testdata", 0o755)
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if err := os.WriteFile(golden, b.Bytes(), 0o644); err != nil {
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t.Fatal(err)
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}
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return
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}
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want, err := os.ReadFile(golden)
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if err != nil {
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t.Fatalf("golden missing, run go test ./script/compiler -update: %v", err)
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}
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if !bytes.Equal(want, b.Bytes()) {
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t.Errorf("disassembly changed\n%s", b.String())
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}
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}
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