Files
sanspie cf68c71f05 Stage 6: coroutines, signals, ScriptRef, workspace CLI, editor tooling
Language: yield/signal/coroutine become keywords, start is contextual.
Coroutine methods (func Name() coroutine) with start and
yield / wait / frames / fixed / await; signals with Emit/Connect and
Connection handles; ScriptRef<T> and node.GetScript<T>() for fields,
plain methods and signals of other scripts. Diagnostics AES2050-AES2059.

Bytecode v3: ScriptRefs, XFields, XMethods and Connects tables resolved by
name in vm.Link, per-script signals, coroutine flag on functions; new
opcodes START/YIELD/EMIT/CONNECT/DISCONNECT/CONNECTED/COSTOP/CORUN/
SELFREF/GETSCRIPT/GETXF/SETXF/CALLR, checked by verify.

Runtime: script/coroutine scheduler (frames/fixed counters, time heap,
await lists; only due coroutines are visited) and script/signal registry
(snapshot per Emit, deferred removal, no allocations in steady state).
Hot reload cancels coroutines of changed scripts, rebinds connections by
name and signature, then runs Reloaded.

Tooling: script/build removed, aego check/test/dump run on the workspace
(test builds include _test.aes); langsvc completion, hover, signatures and
semantic tokens for the new syntax; editor highlighting, snippets with
placeholders, coroutine/signal profiler graphs and stats.

Docs (script.md sections 16-19, editor.md, ARCHITECTURE), test fixtures and
golden files, platformer enemies wired to the player, scriptreload demo,
and run.Config.FrameTime for deterministic headless fixed steps.

Modules (6.5): engine/module registry and ComponentBuilder are the one
registration path for engine subsystems and native code; render2d,
render3d and script/engine are modules over scene/frame, the script
component moved to scene/scriptcomp, and scene/components and
scene/systems are gone. Editor inspector, templates, picking shapes and
extension hooks are driven by descriptors and editor/builtins; sdk gains
Component/EditorHook; depcheck checks the module graph and the
aego_runtime graph.

Also: stop tracking built tool binaries; gl33 activates the scratch unit
before binding for texture updates.

Verification: typed component method adapters (Method0..2, Proc0..2)
with direct field access and no allocations; app.Build as the single
construction path for run and the editor; modules attach per scene
document; depcheck aego_editor pass; diagnostic codes in one place and
every code covered by a test; indexed coroutine heaps with eager
cancel; dead component references and nil intrinsics fault with
AES6004, host faults keep their code; GC roots of struct fields checked
in verify and vm.Link; 255-field limit; AES4010 for script packages
shadowing host modules; architecture registry D111-D147.

Golden: the harness renders on the thread that owns the GL context,
ReadPixels returns rows in memory order (render targets are top-down per
D17), and the first rendering references are committed.
2026-10-12 14:22:08 +03:00

56 lines
1.3 KiB
Go

package compiler
import (
"bytes"
"os"
"path/filepath"
"testing"
"aego/script/bytecode"
)
func TestGoldenAsync(t *testing.T) {
names := []string{"coroutines", "scriptref", "signals"}
pkgs := map[string]string{}
for _, n := range names {
src, err := os.ReadFile(filepath.Join(scriptsDir, n+".aes"))
if err != nil {
t.Fatal(err)
}
pkgs["game/"+n] = string(src)
}
a, sm := build(t, pkgs)
var b bytes.Buffer
for _, n := range names {
mod := compile(t, a, sm, "game/"+n)
bytecode.DisassembleSource(&b, mod, func(file string, line int) string {
id, ok := sm.Lookup(file)
if !ok {
return ""
}
return sm.Line(id, line)
})
b.WriteByte('\n')
}
for _, op := range []string{"START", "YIELD", "EMIT", "CONNECT", "SELFREF", "GETSCRIPT", "GETXF", "SETXF", "CALLR", "COSTOP", "CORUN", "DISCONNECT", "CONNECTED"} {
if !bytes.Contains(b.Bytes(), []byte(op)) {
t.Errorf("disassembly has no %s", op)
}
}
golden := filepath.Join("testdata", "async.dis")
if *update {
os.MkdirAll("testdata", 0o755)
if err := os.WriteFile(golden, b.Bytes(), 0o644); err != nil {
t.Fatal(err)
}
return
}
want, err := os.ReadFile(golden)
if err != nil {
t.Fatalf("golden missing, run go test ./script/compiler -update: %v", err)
}
if !bytes.Equal(want, b.Bytes()) {
t.Errorf("disassembly changed\n%s", b.String())
}
}