Clips (.aeanim) and controllers (.aectrl) with importers, AnimationPlayer and Animator with crossfades, root motion and events on fixed steps, rewind support. Editor: Animation panel (dope sheet, curves, record, preview, trajectory), Animator panel, sprite sheet slicer and flipbooks, Programming workspace, export panel redesign. Motion 2D ledge climb. 11c: the component and Create palette.
38 lines
1.1 KiB
Go
38 lines
1.1 KiB
Go
package integration
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import (
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"testing"
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"aego/core/mathx"
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"aego/editor/panels/animation"
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"aego/platform"
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"aego/platform/input"
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)
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// A right click on the dope sheet opens the key menu, and it stays open after the button is released.
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func TestAnimationKeyMenuOpensWithTheMouse(t *testing.T) {
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s := workspaceSession(t)
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ctx := s.App.Context()
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sc := ctx.Scene()
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ctx.Select(sc.ID(sc.Find(sc.Root(), "Player")))
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ws := s.App.Workspace()
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ws.Show(animation.ID)
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for range 5 {
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s.Step()
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}
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r, ok := ws.Tree.PanelRect(animation.ID)
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if !ok {
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t.Fatal("the Animation panel is not shown")
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}
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at := mathx.Vec2{X: r.X + r.W - 40, Y: r.Y + r.H - 12}
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push(t, s,
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platform.Event{Kind: platform.EvMouseMove, Mouse: input.MouseEvent{Pos: at}},
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platform.Event{Kind: platform.EvMouseDown, Mouse: input.MouseEvent{Pos: at, Button: input.MouseRight}},
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platform.Event{Kind: platform.EvMouseUp, Mouse: input.MouseEvent{Pos: at, Button: input.MouseRight}},
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)
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s.Step()
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if !s.App.AnimationPanel().KeyMenuOpen() {
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t.Fatal("the key menu did not stay open after a right click")
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}
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}
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