Files
aego/tests/integration/editor_bench_test.go

50 lines
1021 B
Go

package integration
import (
"testing"
"aego/app/edit"
"aego/core/log"
"aego/editor/core/vectors"
"aego/editor/panels/gameview"
"aego/project"
)
func BenchmarkEditorFrame(b *testing.B) {
for _, mode := range []string{"Edit", "Play"} {
b.Run(mode, func(b *testing.B) {
root := copyExample(b, "physics-sandbox")
p, err := project.Load(root)
if err != nil {
b.Fatal(err)
}
s, err := edit.Open(p, edit.Config{Headless: true, NoWatch: true, Logger: log.Nop()})
if err != nil {
b.Fatal(err)
}
defer s.Close()
s.Step()
ctx := s.App.Context()
d, err := ctx.Docs.Open("scenes/main.aescene")
if err != nil {
b.Fatal(err)
}
ctx.Overlay.Set(gameview.CommandOverlays, true)
ctx.Overlay.Set(vectors.CommandToggle, true)
if mode == "Play" {
if err := s.App.Play().Start(d); err != nil {
b.Fatal(err)
}
}
for i := 0; i < 120; i++ {
s.Step()
}
b.ReportAllocs()
b.ResetTimer()
for i := 0; i < b.N; i++ {
s.Step()
}
})
}
}