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14 lines
1.3 KiB
Markdown
14 lines
1.3 KiB
Markdown
Aego 0.10: cameras, audio, desktop onboarding and a gameplay kit.
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**Cameras.** Virtual cameras with priorities, blends and camera zones; follow with look-ahead, and shake.
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**Audio.** A mixer with buses; WAV and Ogg Vorbis clips, streamed or in memory; audio events, 2D sources and zones; the mixer panel, clip inspector and audio cards in the asset grid. On the web, audio runs in an AudioWorklet with one sound button per page.
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**Gameplay kit.** Motion 2D for platformer and top-down characters, shape casts, Health, Hitbox 2D and Hurtbox 2D, kill zones, checkpoints, Respawn, pickups, Lifetime, StateMachine, gameplay templates and editor tools for areas. The platformer and top-down examples are rebuilt on it.
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**Editor.** Desktop onboarding and an app icon; Add Component adds what a component requires; play-mode changes can be kept from history; node labels; profiler and monitor sections; physics debug layers follow the Game View overlays.
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**Docs.** Try it for every component, diagnostics pages with runnable examples, a demo on the landing page, icons in the engine style.
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**Install.** Linux: `curl -fsSL https://aego.akarpov.ru/install.sh | sh`. Windows: the `-setup.exe` below, or `irm https://aego.akarpov.ru/install.ps1 | iex`. Every file has its SHA-256 sum in `SHA256SUMS.txt`. The macOS `.dmg` is built on a Mac separately and may come later.
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