Files

11 KiB

Icons

Generated by aego icons list --out docs/icons.md from the module registrations and the editor icon list; do not edit by hand. Sources are <id>.svg files in engine/res/icons/src and modules/<id>/res/icons/src; make genicons bakes them into the atlas.

Icon Owner Size Used by Status
app.quit engine 16 File → Quit ok
build.busy engine 16 menu bar: native build running ok
build.error engine 16 menu bar: native build failed ok
build.ok engine 16 menu bar: native build ok ok
cat.3d engine 16 Create → 3D submenu ok
cat.audio engine 16 reserved until Stage 10: category icon of the audio components ok
cat.camera engine 24 New Project: template 2.5d ok
cat.game engine 16 Inspector and Add Component: components of a project module without an icon of their own ok
cat.node engine 24 New Project: template empty; Search: node results ok
cat.physics engine 16 template menu Physics ok
cat.rendering engine 24 New Project: template 2d; Search: mesh assets ok
cat.scripts engine 16 Search: script symbols ok
cat.settings engine 16 References: the project file ok
cat.transform engine 24 New Project: template 3d ok
code.block engine 16 Scripts → Highlight Current Block ok
code.brackets engine 16 Scripts → Rainbow Brackets ok
code.hints engine 16 Scripts → Parameter Name Hints ok
code.implementation engine 16 Scripts → Go to Implementation ok
comp.box engine 16 component physics.BoxCollider2D ok
comp.camera2d engine 16 component camera.CameraBrain2D; component engine.Camera2D; template render2d.camera ok
comp.camera3d engine 16 component engine.Camera3D; template render3d.camera ok
comp.capsule engine 16 component physics.CapsuleCollider2D ok
comp.circle engine 16 component physics.CircleCollider2D ok
comp.edge engine 16 component physics.EdgeCollider2D ok
comp.follow engine 16 component camera.CameraFollow2D; template camera.follow ok
comp.joint_distance engine 16 component physics.DistanceJoint2D ok
comp.joint_revolute engine 16 Revolute Joint 2D component; Joints debug overlay; component physics.RevoluteJoint2D ok
comp.mesh engine 16 component engine.MeshRenderer ok
comp.persist engine 16 component save.Persist ok
comp.polygon engine 16 Polygon shape component; Shapes debug overlay; component physics.PolygonCollider2D ok
comp.rigidbody engine 16 component physics.Body2D; template physics.rigidbody ok
comp.script engine 16 Scripts component; Assets menu: Attach to Selected; component engine.Script ok
comp.shake engine 16 component camera.CameraShake2D ok
comp.sprite engine 16 component engine.SpriteRenderer; template render2d.sprite ok
comp.tags engine 16 component engine.Tags ok
comp.vcam engine 16 component camera.VirtualCamera2D ok
comp.zone engine 16 component camera.CameraZone2D ok
dbg.aabbs engine 16 AABBs debug overlay ok
dbg.broadphase engine 16 Broadphase Tree debug overlay ok
dbg.contacts engine 16 Contacts debug overlay; Vectors → Contact Impulses ok
dbg.islands engine 16 Islands debug overlay ok
dbg.overlay engine 16 Debug Overlay toggle of the 2D bodies menu ok
edit.batch_rename engine 16 Batch Rename (nodes, assets) ok
edit.copy engine 16 Copy (nodes, assets, inspector field) ok
edit.copy_path engine 16 Assets menu: Copy Path ok
edit.cut engine 16 Cut (nodes, assets) ok
edit.delete engine 16 Delete (nodes, assets, workspace) ok
edit.duplicate engine 16 Duplicate (nodes, assets) ok
edit.paste engine 16 Paste (nodes, assets, inspector field) ok
edit.rename engine 16 Rename (nodes, assets, workspace) ok
edit.select_all engine 16 Edit → Select All ok
file.autosave engine 16 File → Autosave Scripts ok
file.data engine 24 Assets: data asset tiles ok
file.folder engine 24 Assets: folders ok
file.mesh engine 24 Assets: mesh tiles ok
file.open engine 16 Assets menu: Open ok
file.package engine 16 Assets → New → Script Package ok
file.prefab engine 24 Assets: prefab tiles; Scene tab in prefab mode ok
file.preset engine 16 Preset files in References and Assets ok
file.reveal engine 16 Assets menu: Reveal in File Manager ok
file.save engine 16 toolbar: Save ok
file.scene engine 24 Assets: scene tiles; Scene tab ok
file.script engine 24 Assets: script tiles; code tabs ok
file.table engine 24 Assets: table tiles ok
file.texture engine 24 Assets: texture tiles ok
file.unknown engine 24 Assets: tiles of other kinds ok
help.about engine 16 Help → About Aego ok
help.book engine 16 Documentation tab ok
log.error engine 16 Console: errors ok
log.info engine 16 Console: info ok
log.warn engine 16 Console: warnings ok
nav.back engine 16 Documentation and code: back ok
nav.forward engine 16 Documentation and code: forward ok
node.empty engine 16 template engine.empty; template engine.empty3d ok
panel.assets engine 16 Assets tab ok
panel.console engine 16 Console tab ok
panel.crashes engine 16 Crash Reports tab ok
panel.debug_draw engine 16 Debug Draw tab ok
panel.diff engine 16 Diff tab ok
panel.events engine 16 Event Monitor tab ok
panel.favorites engine 16 Favorites tab ok
panel.find engine 16 Find in Scripts tab ok
panel.game engine 16 Game tab ok
panel.health engine 16 Project Health tab ok
panel.hierarchy engine 16 Hierarchy tab ok
panel.history engine 16 Undo History tab ok
panel.input_devices engine 16 Input Devices tab ok
panel.input_focus engine 16 Input Focus tab ok
panel.inspector engine 16 Inspector tab ok
panel.keymap engine 16 Keymap tab ok
panel.problems engine 16 Problems tab ok
panel.profiler engine 16 Profiler tab ok
panel.references engine 16 References tab ok
panel.saves engine 16 Saves tab ok
panel.scenes engine 16 Scenes tab ok
panel.settings engine 16 Project Settings tab ok
panel.table engine 16 Table tab ok
panel.tasks engine 16 Task Center tab ok
panel.watch engine 16 Watch tab ok
panel.welcome engine 16 Getting Started tab ok
play.copy_back engine 16 Component menu during Play: Copy values to edit scene ok
play.pause engine 16 toolbar: Pause ok
play.speed engine 16 Play → Time Scale… ok
play.start engine 16 toolbar: Play; Assets: startup scene mark ok
play.step engine 16 toolbar: Step ok
play.step_back engine 16 Play → Step Back ok
play.stop engine 16 toolbar: Stop ok
prefab.apply engine 16 Prefab menus: Apply to a prefab ok
prefab.revert engine 16 Prefab menus: Revert and Reset to Prefab Value ok
prefab.unpack engine 16 Hierarchy prefab menu: Unpack ok
prefab.variant engine 16 Assets menu: Create Variant ok
shape.cube engine 16 template render3d.cube ok
shape.cylinder engine 16 template render3d.cylinder ok
shape.plane engine 16 template render3d.plane ok
shape.sphere engine 16 template render3d.sphere ok
status.busy engine 14 Task Center: running task ok
status.ok engine 14 Task Center: finished task ok
status.warning engine 16 Table and inspector issue rows ok
tool.move engine 16 Scene View toolbar ok
tool.rotate engine 16 Scene View toolbar ok
tool.scale engine 16 Scene View toolbar ok
tool.select engine 16 Scene View toolbar ok
tpl.ball engine 16 template physics.ball ok
tpl.platform engine 16 template physics.platform ok
tpl.static engine 16 template physics.static ok
tpl.trigger engine 16 template physics.trigger ok
ui.check engine 16 check boxes and menu marks ok
ui.chevron_down engine 16 trees, combos and drop-downs ok
ui.chevron_right engine 16 trees and submenus ok
ui.close engine 16 tabs, chips and dialogs ok
ui.lock engine 16 Inspector: locked ok
ui.minus engine 16 list editors: remove ok
ui.more engine 16 card menus ok
ui.move_down engine 16 Script menu: Move Down ok
ui.move_up engine 16 Script menu: Move Up ok
ui.plus engine 16 Scene View: Create; list editors: add ok
ui.reset engine 16 inspector: reset a field ok
ui.search engine 16 search fields ok
ui.star engine 16 Favorites in the command palette ok
ui.unlock engine 16 Inspector: lock button ok
vec.angular engine 16 Vectors → Angular Velocity ok
vec.fixed engine 16 Vectors → Fixed Length ok
vec.force engine 16 Vectors → Forces ok
vec.gravity engine 16 Vectors → Gravity ok
vec.velocity engine 16 Vectors → Velocity ok
view.capture engine 16 Scene → Capture Scene View ok
view.dock engine 16 maximized tab: restore the layout ok
view.fullscreen engine 16 Play → Full Screen Play ok
view.grid engine 16 Scene View toolbar: grid ok
view.isolate engine 16 Scene → Isolate Selection ok
view.maximize engine 16 Window → Maximize Panel ok
view.minimap engine 16 code editor: minimap ok
view.ortho engine 16 Scene → Orthographic 3D View ok
view.overlays engine 16 Window → Game View Overlays ok
view.snap engine 16 Scene View toolbar: snap ok
view.split engine 16 code editor: split ok
view.split_down engine 16 Scripts → Split Down ok
view.toolbar engine 16 Window → Toolbar ok
view.vectors engine 16 Scene View toolbar: vectors ok
view.zen engine 16 Scripts → Zen Mode ok
view.zoom engine 16 menus: Frame Selection ok