169 lines
11 KiB
Markdown
169 lines
11 KiB
Markdown
# Icons
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Generated by `aego icons list --out docs/icons.md` from the module registrations and the editor icon list; do not edit by hand.
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Sources are `<id>.svg` files in `engine/res/icons/src` and `modules/<id>/res/icons/src`; `make genicons` bakes them into the atlas.
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| Icon | Owner | Size | Used by | Status |
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| `app.quit` | engine | 16 | File → Quit | ok |
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| `build.busy` | engine | 16 | menu bar: native build running | ok |
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| `build.error` | engine | 16 | menu bar: native build failed | ok |
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| `build.ok` | engine | 16 | menu bar: native build ok | ok |
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| `cat.3d` | engine | 16 | Create → 3D submenu | ok |
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| `cat.audio` | engine | 16 | reserved until Stage 10: category icon of the audio components | ok |
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| `cat.camera` | engine | 24 | New Project: template 2.5d | ok |
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| `cat.game` | engine | 16 | Inspector and Add Component: components of a project module without an icon of their own | ok |
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| `cat.node` | engine | 24 | New Project: template empty; Search: node results | ok |
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| `cat.physics` | engine | 16 | template menu Physics | ok |
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| `cat.rendering` | engine | 24 | New Project: template 2d; Search: mesh assets | ok |
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| `cat.scripts` | engine | 16 | Search: script symbols | ok |
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| `cat.settings` | engine | 16 | References: the project file | ok |
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| `cat.transform` | engine | 24 | New Project: template 3d | ok |
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| `code.block` | engine | 16 | Scripts → Highlight Current Block | ok |
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| `code.brackets` | engine | 16 | Scripts → Rainbow Brackets | ok |
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| `code.hints` | engine | 16 | Scripts → Parameter Name Hints | ok |
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| `code.implementation` | engine | 16 | Scripts → Go to Implementation | ok |
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| `comp.box` | engine | 16 | component physics.BoxCollider2D | ok |
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| `comp.camera2d` | engine | 16 | component camera.CameraBrain2D; component engine.Camera2D; template render2d.camera | ok |
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| `comp.camera3d` | engine | 16 | component engine.Camera3D; template render3d.camera | ok |
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| `comp.capsule` | engine | 16 | component physics.CapsuleCollider2D | ok |
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| `comp.circle` | engine | 16 | component physics.CircleCollider2D | ok |
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| `comp.edge` | engine | 16 | component physics.EdgeCollider2D | ok |
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| `comp.follow` | engine | 16 | component camera.CameraFollow2D; template camera.follow | ok |
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| `comp.joint_distance` | engine | 16 | component physics.DistanceJoint2D | ok |
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| `comp.joint_revolute` | engine | 16 | Revolute Joint 2D component; Joints debug overlay; component physics.RevoluteJoint2D | ok |
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| `comp.mesh` | engine | 16 | component engine.MeshRenderer | ok |
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| `comp.persist` | engine | 16 | component save.Persist | ok |
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| `comp.polygon` | engine | 16 | Polygon shape component; Shapes debug overlay; component physics.PolygonCollider2D | ok |
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| `comp.rigidbody` | engine | 16 | component physics.Body2D; template physics.rigidbody | ok |
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| `comp.script` | engine | 16 | Scripts component; Assets menu: Attach to Selected; component engine.Script | ok |
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| `comp.shake` | engine | 16 | component camera.CameraShake2D | ok |
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| `comp.sprite` | engine | 16 | component engine.SpriteRenderer; template render2d.sprite | ok |
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| `comp.tags` | engine | 16 | component engine.Tags | ok |
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| `comp.vcam` | engine | 16 | component camera.VirtualCamera2D | ok |
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| `comp.zone` | engine | 16 | component camera.CameraZone2D | ok |
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| `dbg.aabbs` | engine | 16 | AABBs debug overlay | ok |
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| `dbg.broadphase` | engine | 16 | Broadphase Tree debug overlay | ok |
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| `dbg.contacts` | engine | 16 | Contacts debug overlay; Vectors → Contact Impulses | ok |
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| `dbg.islands` | engine | 16 | Islands debug overlay | ok |
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| `dbg.overlay` | engine | 16 | Debug Overlay toggle of the 2D bodies menu | ok |
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| `edit.batch_rename` | engine | 16 | Batch Rename (nodes, assets) | ok |
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| `edit.copy` | engine | 16 | Copy (nodes, assets, inspector field) | ok |
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| `edit.copy_path` | engine | 16 | Assets menu: Copy Path | ok |
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| `edit.cut` | engine | 16 | Cut (nodes, assets) | ok |
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| `edit.delete` | engine | 16 | Delete (nodes, assets, workspace) | ok |
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| `edit.duplicate` | engine | 16 | Duplicate (nodes, assets) | ok |
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| `edit.paste` | engine | 16 | Paste (nodes, assets, inspector field) | ok |
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| `edit.rename` | engine | 16 | Rename (nodes, assets, workspace) | ok |
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| `edit.select_all` | engine | 16 | Edit → Select All | ok |
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| `file.autosave` | engine | 16 | File → Autosave Scripts | ok |
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| `file.data` | engine | 24 | Assets: data asset tiles | ok |
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| `file.folder` | engine | 24 | Assets: folders | ok |
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| `file.mesh` | engine | 24 | Assets: mesh tiles | ok |
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| `file.open` | engine | 16 | Assets menu: Open | ok |
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| `file.package` | engine | 16 | Assets → New → Script Package | ok |
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| `file.prefab` | engine | 24 | Assets: prefab tiles; Scene tab in prefab mode | ok |
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| `file.preset` | engine | 16 | Preset files in References and Assets | ok |
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| `file.reveal` | engine | 16 | Assets menu: Reveal in File Manager | ok |
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| `file.save` | engine | 16 | toolbar: Save | ok |
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| `file.scene` | engine | 24 | Assets: scene tiles; Scene tab | ok |
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| `file.script` | engine | 24 | Assets: script tiles; code tabs | ok |
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| `file.table` | engine | 24 | Assets: table tiles | ok |
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| `file.texture` | engine | 24 | Assets: texture tiles | ok |
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| `file.unknown` | engine | 24 | Assets: tiles of other kinds | ok |
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| `help.about` | engine | 16 | Help → About Aego | ok |
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| `help.book` | engine | 16 | Documentation tab | ok |
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| `log.error` | engine | 16 | Console: errors | ok |
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| `log.info` | engine | 16 | Console: info | ok |
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| `log.warn` | engine | 16 | Console: warnings | ok |
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| `nav.back` | engine | 16 | Documentation and code: back | ok |
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| `nav.forward` | engine | 16 | Documentation and code: forward | ok |
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| `node.empty` | engine | 16 | template engine.empty; template engine.empty3d | ok |
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| `panel.assets` | engine | 16 | Assets tab | ok |
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| `panel.console` | engine | 16 | Console tab | ok |
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| `panel.crashes` | engine | 16 | Crash Reports tab | ok |
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| `panel.debug_draw` | engine | 16 | Debug Draw tab | ok |
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| `panel.diff` | engine | 16 | Diff tab | ok |
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| `panel.events` | engine | 16 | Event Monitor tab | ok |
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| `panel.favorites` | engine | 16 | Favorites tab | ok |
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| `panel.find` | engine | 16 | Find in Scripts tab | ok |
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| `panel.game` | engine | 16 | Game tab | ok |
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| `panel.health` | engine | 16 | Project Health tab | ok |
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| `panel.hierarchy` | engine | 16 | Hierarchy tab | ok |
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| `panel.history` | engine | 16 | Undo History tab | ok |
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| `panel.input_devices` | engine | 16 | Input Devices tab | ok |
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| `panel.input_focus` | engine | 16 | Input Focus tab | ok |
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| `panel.inspector` | engine | 16 | Inspector tab | ok |
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| `panel.keymap` | engine | 16 | Keymap tab | ok |
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| `panel.problems` | engine | 16 | Problems tab | ok |
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| `panel.profiler` | engine | 16 | Profiler tab | ok |
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| `panel.references` | engine | 16 | References tab | ok |
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| `panel.saves` | engine | 16 | Saves tab | ok |
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| `panel.scenes` | engine | 16 | Scenes tab | ok |
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| `panel.settings` | engine | 16 | Project Settings tab | ok |
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| `panel.table` | engine | 16 | Table tab | ok |
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| `panel.tasks` | engine | 16 | Task Center tab | ok |
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| `panel.watch` | engine | 16 | Watch tab | ok |
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| `panel.welcome` | engine | 16 | Getting Started tab | ok |
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| `play.copy_back` | engine | 16 | Component menu during Play: Copy values to edit scene | ok |
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| `play.pause` | engine | 16 | toolbar: Pause | ok |
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| `play.speed` | engine | 16 | Play → Time Scale… | ok |
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| `play.start` | engine | 16 | toolbar: Play; Assets: startup scene mark | ok |
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| `play.step` | engine | 16 | toolbar: Step | ok |
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| `play.step_back` | engine | 16 | Play → Step Back | ok |
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| `play.stop` | engine | 16 | toolbar: Stop | ok |
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| `prefab.apply` | engine | 16 | Prefab menus: Apply to a prefab | ok |
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| `prefab.revert` | engine | 16 | Prefab menus: Revert and Reset to Prefab Value | ok |
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| `prefab.unpack` | engine | 16 | Hierarchy prefab menu: Unpack | ok |
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| `prefab.variant` | engine | 16 | Assets menu: Create Variant | ok |
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| `shape.cube` | engine | 16 | template render3d.cube | ok |
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| `shape.cylinder` | engine | 16 | template render3d.cylinder | ok |
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| `shape.plane` | engine | 16 | template render3d.plane | ok |
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| `shape.sphere` | engine | 16 | template render3d.sphere | ok |
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| `status.busy` | engine | 14 | Task Center: running task | ok |
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| `status.ok` | engine | 14 | Task Center: finished task | ok |
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| `status.warning` | engine | 16 | Table and inspector issue rows | ok |
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| `tool.move` | engine | 16 | Scene View toolbar | ok |
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| `tool.rotate` | engine | 16 | Scene View toolbar | ok |
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| `tool.scale` | engine | 16 | Scene View toolbar | ok |
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| `tool.select` | engine | 16 | Scene View toolbar | ok |
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| `tpl.ball` | engine | 16 | template physics.ball | ok |
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| `tpl.platform` | engine | 16 | template physics.platform | ok |
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| `tpl.static` | engine | 16 | template physics.static | ok |
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| `tpl.trigger` | engine | 16 | template physics.trigger | ok |
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| `ui.check` | engine | 16 | check boxes and menu marks | ok |
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| `ui.chevron_down` | engine | 16 | trees, combos and drop-downs | ok |
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| `ui.chevron_right` | engine | 16 | trees and submenus | ok |
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| `ui.close` | engine | 16 | tabs, chips and dialogs | ok |
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| `ui.lock` | engine | 16 | Inspector: locked | ok |
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| `ui.minus` | engine | 16 | list editors: remove | ok |
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| `ui.more` | engine | 16 | card menus | ok |
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| `ui.move_down` | engine | 16 | Script menu: Move Down | ok |
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| `ui.move_up` | engine | 16 | Script menu: Move Up | ok |
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| `ui.plus` | engine | 16 | Scene View: Create; list editors: add | ok |
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| `ui.reset` | engine | 16 | inspector: reset a field | ok |
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| `ui.search` | engine | 16 | search fields | ok |
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| `ui.star` | engine | 16 | Favorites in the command palette | ok |
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| `ui.unlock` | engine | 16 | Inspector: lock button | ok |
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| `vec.angular` | engine | 16 | Vectors → Angular Velocity | ok |
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| `vec.fixed` | engine | 16 | Vectors → Fixed Length | ok |
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| `vec.force` | engine | 16 | Vectors → Forces | ok |
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| `vec.gravity` | engine | 16 | Vectors → Gravity | ok |
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| `vec.velocity` | engine | 16 | Vectors → Velocity | ok |
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| `view.capture` | engine | 16 | Scene → Capture Scene View | ok |
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| `view.dock` | engine | 16 | maximized tab: restore the layout | ok |
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| `view.fullscreen` | engine | 16 | Play → Full Screen Play | ok |
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| `view.grid` | engine | 16 | Scene View toolbar: grid | ok |
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| `view.isolate` | engine | 16 | Scene → Isolate Selection | ok |
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| `view.maximize` | engine | 16 | Window → Maximize Panel | ok |
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| `view.minimap` | engine | 16 | code editor: minimap | ok |
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| `view.ortho` | engine | 16 | Scene → Orthographic 3D View | ok |
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| `view.overlays` | engine | 16 | Window → Game View Overlays | ok |
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| `view.snap` | engine | 16 | Scene View toolbar: snap | ok |
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| `view.split` | engine | 16 | code editor: split | ok |
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| `view.split_down` | engine | 16 | Scripts → Split Down | ok |
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| `view.toolbar` | engine | 16 | Window → Toolbar | ok |
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| `view.vectors` | engine | 16 | Scene View toolbar: vectors | ok |
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| `view.zen` | engine | 16 | Scripts → Zen Mode | ok |
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| `view.zoom` | engine | 16 | menus: Frame Selection | ok |
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